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- on mouseUp
- global gDestNumber
- set lCastNum to the castNum of sprite 2
- set the castNum of sprite 2 to the number of cast "BlankS.MOV"
- updateStage()
- puppetSprite(2, 0)
- puppetSprite(28, 0)
- TurnOffRollovers()
- puppetSprite(15, 0)
- go("Main Loop")
- end
-